AI Insights · Timothy · October 2025
Top 5 Hypercasual Games Performance on Unified Platform in Ecuador Q3 2025
Discover the performance trends of the leading hypercasual games in Ecuador during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the hypercasual gaming market in Ecuador showcased intriguing trends across the top five games on the unified platform, with data provided by Sensor Tower.
Cookingdom from ABI Games Studio saw a fluctuation in weekly downloads, peaking at approximately 37K in early July before gradually declining to about 18.5K by the end of September. Revenue for the game experienced sporadic increases, reaching a high of $103 in early August. Meanwhile, weekly active users varied, starting at 139K and settling around 120K by quarter's end.
Block Blast! by HungryStudio maintained a consistent download rate, with a notable spike to 32.9K in late September. Active users remained relatively stable, beginning at 270K and ending at 205K.
My Talking Tom Friends 2 from Outfit7 Limited launched strong with downloads hitting 70K in July but gradually decreased to 8K by September. The game generated modest revenue, peaking at $15 in early August. Active users followed a similar trend, reaching a high of 90K in July.
Monster Shooter: Survival FPS by UltraPub experienced fluctuating downloads, with a peak of 41K in mid-August. Active users increased from 83K at the start to 154K by the end of September, showcasing strong engagement.
Finally, Steal n Catch the Brainrot from BMH VN Game saw significant growth, with downloads rising from 332 in mid-July to 40.6K by mid-August. Revenue was minimal but showed slight increases towards the end of the quarter. Active users rose sharply, peaking at 66K in late August.
These insights highlight the dynamic nature of the hypercasual gaming market in Ecuador, reflecting varying levels of engagement and monetization across the top titles. For more detailed analysis, visit Sensor Tower's platform.